SHIPPED GAME
STUDENT WORK
RESUME
SKILLS
Level Design
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Quest Design
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World Building
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System Design
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Puzzle Design
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Encounter Design
Game Engine
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Unity
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Unreal
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Creation Kit
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Valve Hammer Editor
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Cry Engine
Game Production
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Agile Development
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Rapid Prototyping
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Scrum Methodology
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Team Leadership
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Team Production
Programming
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C/C++/C#
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Unreal Blueprint
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Python
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Papyrus
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Lua
WORK EXPERIENCE
System Designer | 4DDoor Game Studio, China
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Developed and published the game Will: A Wonderful World on Steam, PS4, and Switch
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Gained experience in Indie game development and game publishing skills
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Won IndiePrize 2016 Finalist Asia and the USA, Famitsu Gold Award 34/40
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Designed branches of the character stories and character achievement system.
Jul 2016 - Aug 2017
Senior QA Engineer | NetEase Co., China
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Gained experience in multiplayer FPS games and Card-Trading games development
Engine: Unannounced
Jul 2013 - Apr 2016
Next Settlement - Fallout 4
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Designed 1 quest with 10+ stages, four different encounters, and a core story
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Draw digital maps for 1 small world and 2 interior spaces, built them in the editor
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Designed 6 NPCs with different and scripted AI behaviors for each stage
3 Months, 2020
Laser Maze
• Developed a mini puzzle game using laser shooting and refraction mechanics
• Wrote blueprints to implement the mechanics and created 7 puzzle levels in total
• Refined and iterated on the puzzles based on playtesting feedback
2 Months, 2020
SOLO PROJECTS
Master’s Thesis - Best Practice for Co-op Puzzle Game Design
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Established a four-stage best practice guide for cooperation puzzle design
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Analyzed 3 co-op game design patterns and proposed solutions for potential problems
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Created 4 collaborative levels in Portal2 to demonstrage the intended design
8 Months, 2021
TEAM PROJECTS
Trikaya - 1st person exploration puzzle game
Role: Lead Game Designer, 11 people team
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Guided the vision of the game, communicated with the lead team and stakeholders
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Provided written requirements and visual references for UI, VFX, and functions
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Designed and refined levels to support the intended gameplay
4 Months, 2020
HaberDashers - Arcade racing game
Role: Level Designer, 56 people team
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Prototyped 10+ speed maps and brainstormed interesting gameplay ideas
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Implemented 2 final levels in the engine, 1 living room track, and 1 bathroom track
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Cooperated with programmers to design 4 types of AI behaviors
3 Months, 2020
EDUCATION
SMU Guildhall | Dallas, TX
Aug 2019 - May 2021
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Master of Interactive Technology in Digital Game Development, Spec. in Level Design
Zhejiang University | Hangzhou, China
Aug 2009 - Jun 2013
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Bachelor of Computer Science and Technology