Laser Maze
DESIGN GOALS
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Deliver a complete puzzle game with multiple mechanics
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Implement good puzzle design theories into levels
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Practice UE development ability and blueprint using
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Acquire basic 3dsMax modeling ablity
GAME DESCRIPTION
Stuck in a sterile environment, the player must harness the power of light beams to escape from imprisonment. Since all the devices are controlled by laser, the player has to pushes beam redirectors to the correct places, transfer light beams into receivers, and then unlock doors.
DEVELOP INFO
Team Size:
Engine:
Genre:
Start Date:
Shipped Date:
Time Spent:
Solo Project
Unreal 4.25.3
Puzzle Game
12/01/2020
01/31/2021
40 - 50 Hours
click to get
the lasted demo
GAME TRAILER
GAMEPLAY DESIGN
Core Loops
Core Loop
Secondary Loop
Primary Mechanics
Name:
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Laser Shooter
Feature:
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Shoot a laser beam for its center
Name:
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Laser Receiver
Feature:
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Receiver a laser to activate the device
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Eg. door opening, stair appearing, lift going up/down
Name:
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Movable Laser Reflector
Feature:
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Receive laser and emit it in a specific direction
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Allow players to push and rotate
Name:
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Lift Laser Reflector
Feature:
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Receive laser and emit it in a specific direction
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Its height shrinks when it's activated
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Allow players to rotate when it's activated
BLUEPRINT DESIGN
LEVEL DESIGN
Methodology
Level 1-1 to Level 1-4
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The movable laser reflector is the core mechanic in Level 1-1 to Level 1-4.
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Puzzle difficulty increases by reducing the number of laser shooters and reflectors.
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The players are trained to reuse laser reflectors in the correct order to accomplish the final goal.
Level 2-1 to Level 2-3
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The lift laser reflector is a new mechanic added after Level 2-1.
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Puzzle difficulty increases by adding the number of static reflectors.
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The players are trained to solve puzzles by changing static reflectors states and learning from failures.
Level Skill Progression Chart